I’ve been adding some more features to the Lua system, the specifics of which are kind of too much to remember in its entirety. From the top of my head, I’ve added the ability to interact via button-presses with scripted sequences (for QTE style stuff, if, for some reason, you want to do something like that in a mod). It’s also possible to change the number of consecutive jumps the player can pull off without touching the ground. While this can most traditionally be used for things like double jumps, I can imagine mod authors also playing around with the game physics to do things like swimming or flying (like Joust/Balloon Fight).
The game also supports external parallax maps, which for some strange reason, wasn’t really possible to do until just recently.
Contentwise, I’ve completed the majority of Ladder World, but I’m thinking of expanding it a bit as it takes an awfully short amount of time to get through it all. I also just completed a new cutscene (which is why the aforementioned Lua changes were made in the first place), and I’ve got to say it’s pretty cool how complex I’ve managed to make it considering the primitive nature of the scripting tools. The new cutscene also required me to write two new songs, but it was well worth the effort.