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posted by Mr. Podunkian at 12:33 am on November 27, 2009

Give thanks, for today I give you a taste of a thing that was given to me (with many thanks) from Gordon ‘Binbag McGraw’ McNeil, my musician.

This is the Merry Gear Solid 2 title theme, which was briefly heard in the last released video of the game.

Anyways, have a very Happy Thanksgiving, and keep your eyes peeled for more Merry Gear Solid 2 information in the coming days!

Merry Gear Solid 2 Title Theme (Work In Progress) by Gordon ‘Binbag McGraw’ McNeil.

posted by Mr. Podunkian at 8:18 pm on November 17, 2009

I think cactus puts it best:

Sorry about the radio silence, we felt it was necessary to let this experiment live its own life for a while.

Anyway, this should pretty much make everything clear.

And here’s a bugfree version of the game.

Also, sorry to anyone who was offended by the idea behind the game. Even if we in some ways tried to play you, you’ll have to remember that we spent a bit over two days making this game, so the joke is really on us. (Although, this wasn’t meant to be a joke, but an amusing experiment.) Hopefully you’ll all agree that this indeed did convey a bit of tragedy and some comedy one way or another.

Thanks for playing and making this game a worthwhile project for us!

posted by Mr. Podunkian at 10:49 pm on November 16, 2009

I’ve just now finished a collaboration with legendary  indie game developer, cactus. He describes the game much better than I could:

Dungeon is a tragic platformer about what can happen in a castle, and how it affects people like you and me.

Created for Mini Ludum Dare #14, a 48 hour game making jam, under the stipulations that the game must be a collaborative effort and on the theme of Comedy/Tragedy, cactus and I came up with this. The majority of the art and music is done by cactus (I did a few small sprites here and there, and the ending theme), and I think it has a real cool style to it. It’s been mentioned on IndieGames.com, TIGSource, and Wired, which is also super cool.

A word of warning, the game is REALLY HARD. Also it is a bit experimental and not like any game I’ve ever done.

Anyways, both the download link and discussion can be found on the TIGSource discussion thread.