Some things to take note of:
- The new tileset. I’m not exactly 100% happy with it, nor am I too happy about the work-in-progress level design of this new area, but I’m sure I’ll get it to a point that I’m happy with it after another couple of hours worth of revising.
- The new HUD, which is a lot more compact, and a lot less obstructive than the old one (I hope?). Its design comes from a suggestion made by forums member DOUGLAS.
- Ip is also holding a custom weapon that’s running off the new weapon code. What’s not apparent here is how the bullets move — the two squarish bullets move in a sine-wave pattern while the narrow bullet fires straight. This demonstrates the customizable bullets, which go beyond simply setting graphics/damage/speed values. One example weapon I’ve made fires a bullet that is affected by gravity and hops along the ground.
- How adeptly I have avoided those fireballs.
In addition, I’ve also finished up the majority of the new shoes equipping system, which allows modders to modify the player’s movement. With a little bit of clever coding, you could also get shoes to do other things — for example, double jumps, wall kicks, etc. Hopefully this’ll allow modders to come up with unique gameplay mechanics for their mods.
Speaking of mods, a couple more great mods have come out in the past month:
Space Mod, by Kenju launches Ip into Outer Space to investigate a giant asteroid. Though the mod is considered a demo, there’s an incredible amount of polish in this mod, including new characters, great dialogue, and really well designed levels.
A New Game, by Youhr, which is a little rougher around the edges, but makes up for it with a lot of really interesting design choices, like, for example, a single level that you can revisit throughout the game where the majority of the game’s Life Toast can be found. This mod is also a demo, but it contains more than an hour’s worth of gameplay.
As always, if you’re interested at all at modding the game, be sure to check out the forums, as there’s a small community of people who’re willing to help. In the coming months I’ll be uploading updated versions of the engine for modder, as well, which’ll allow them to use these new features in their mods.
August 15th, 2009 at 12:46 am
It isn’t really going to be 4 years is it? D:
August 15th, 2009 at 1:06 am
looking good, I’m not sure about the solid colour behind the weapon in the HUD though. Perhaps it might be nice to overlay it or change the transparency, would definetely help darker parts of weapons easier to depict.
August 18th, 2009 at 3:53 pm
Any ideas for a release date?
August 19th, 2009 at 3:05 am
@Ein: Never.
August 20th, 2009 at 4:35 pm
Mr. Dopunkian, please come with me. you are under arrest for impersonating a public official.
August 23rd, 2009 at 11:19 am
http://pixeljoint.com/pixelart/45899.htm
got bored, yes i’m noet.
October 4th, 2009 at 6:58 am
One thing that’s always bugged me is that those fireball-spitting guys look so out of style with the rest of the game.
Why is that?
October 10th, 2016 at 1:53 pm
Please stop linking me to a video about “fat binders” every time I try to play your games