I’ve just now finished a collaboration with legendary indie game developer, cactus. He describes the game much better than I could:
Dungeon is a tragic platformer about what can happen in a castle, and how it affects people like you and me.
Created for Mini Ludum Dare #14, a 48 hour game making jam, under the stipulations that the game must be a collaborative effort and on the theme of Comedy/Tragedy, cactus and I came up with this. The majority of the art and music is done by cactus (I did a few small sprites here and there, and the ending theme), and I think it has a real cool style to it. It’s been mentioned on IndieGames.com, TIGSource, and Wired, which is also super cool.
A word of warning, the game is REALLY HARD. Also it is a bit experimental and not like any game I’ve ever done.
Anyways, both the download link and discussion can be found on the TIGSource discussion thread.
November 17th, 2009 at 1:42 am
I AM SO FULL OF RAGE. THE LOUSY HIT DETECTION MAKES ME WANT TO UNLEASH THE FURY ON YOUR FACE. I KNOW IT IS DELIBERATE AND IT WAS MY CHOICE TO PLAY THIS GAME BUT JESUS CHRIST WHY
November 17th, 2009 at 2:01 am
Is the game’s speed based on the player’s computer because this other guy complained about bats moving too fast and when I’m playing everything moves slow as FUCK
November 17th, 2009 at 3:57 pm
Glad to see that the comedy theme wasn’t completely abandoned.
November 17th, 2009 at 4:06 pm
I’m very good at falling in the moat on the “jump with z” screen. Your’ thought that this game has a cool style to it is correct though.
November 17th, 2009 at 8:28 pm
sorry if i made anyone mad — the game was an experiment, and the results (see linked to thread) were pretty good. there’s an explanation in the next post, from cactus.
November 20th, 2009 at 5:05 pm
You really should have used per-pixel collision detection rather than bounding box.