After hours and hours of relentless working, I’ve got a system that allows for (drumroll, please) moddable weapons!
You can customize bullet movement with LUA code, change how much damage they do, change how a weapon looks, sounds, feel, whatever. It’s a pretty robust system, and after messing around with it for a few hours, I’ve come up with some simple, but interesting weapons.
Hopefully, this, coupled with the new inventory system I introduced not too long ago, will allow for a much more diverse range of weaponry and play styles. I’ll probably be releasing a preview build with the new inventory/weapon/achievement systems soon — though the preview won’t really contain any new content, as I intend it to be a tool for mod makers more than a new version of the main game for people to play through.
August 6th, 2009 at 11:34 am
Excellant! Once you release the new preview, I’ll start working on my mod. (I think I have some good ideas!) Also, custom weapons are awesome! Great job Mr. Podunkian.
August 6th, 2009 at 2:29 pm
randomQuestion — no they don’t. this has more to do with the inventory overhaul + adchievements than it does with the new weapons system, though.
August 6th, 2009 at 2:49 pm
Sam — no, you can’t set ammo for custom weapons, but since the ammo counter says “ammo” instead of, say, “missiles,” you could always just do a universal ammo system or something along those lines.
August 6th, 2009 at 10:25 pm
i tried replying to this on twitter. I FUCKING LOVE YOU.
i’ve been using TU to prototype quick little ideas before drowning myself in MMF for platformer physics (i am terrible and break anything) and this is fucking amazing adjouasjsad i love you