Indie As Hell: Xoldiers
Saturday, November 15th, 2008
Sun-Tzu’s The Art of War. A misleading title at best, a poorly written account that is devoid of any intellectually stimulating thoughts regarding Art — focusing instead on the inanities of War. War, a concept as old as Art itself, yet so disparate that not even a book called The Art of War could bridge the two. War and Art, like two twins, separated at birth, never to learn of their biological link. That is, until two artists penned a figurative The War of Art, a work that seamlessly integrates two concepts, doing in one day what Sun-Tzu could not do in his entire lifetime. I speak, of course of cactus and Terry Cavanagh‘s latest gamepiece, Xoldiers.
The game makes Passage look like an autistic child’s crayon scribbles.
Like Passage, Xoldiers metaphorically comments on life through the act of walking right. You play not as a single entity, but as a collective — a 3 x 3 grid of soldiers who are armed with guns, grenades, and the ability to lay down. You must travel rightward towards the palace, facing insurmountable opposition in the form of enemy tanks, jeeps, and buildings, but none more opposing than your own team, for you see, your unit works as a whole — if one soldier gets caught on an obstacle, your entire unit cannot progress further.
“Leave no man behind”.
If Passage comments on love by saying it will prevent you from collecting treasure boxes, Xoldiers comments on love (albiet a different, more homosexual kind of love), by saying “there is no place for love in the battlefield. Love for your brothers will only hinder you from fulfilling your mission.”
Now, I know homosexuality is a bit of a touchy subject (especially with artists), but I am not pulling out this homosexual thing from the ether. The troop’s commander says quite explicity that “War is a man’s game”. And when it comes to man games, two’s company, nine’s a crowd.
Xoldiers (Direct Link) by cactus and Terry Cavanagh, 1.62 MB