Indie As Hell: Abandoned
Thursday, September 4th, 2008Making games about being isolated (Knytt Stories, Untitled Story, hrmm, and OTHER kinds of stories) has become a bit of an indie games staple. But while these games ultimately boil down to platforming in really big, empty worlds with ambient music that fades between levels, JaJ’s Abandoned deftly avoids such comparison by removing any semblance of platforming from the genre. Hence, JaJ manages to create an altogether new genre — the “Mazexploratoidvania” genre.
Now granted these kinds of games have been done before — though Studio Pixel’s Ikachan (one of his last surviving indie works) only fails to meet this criteria due to its implementation of gravity of some sort (a rather clichéd game mechanic by now, to be sure) — but never has a game made me feel so isolated. Consider the fact that I spend most of my days alone in my room, listening to Ratatat and musing on the indie gaming community. Trust me, I know isolation.
Like conventional Metroidvanias, the game’s flow is ultimately determined by exploration — getting new items gives you the ability to explore new areas, and then you use the items you find there to explore even newer areas, and basically you’ll descend into the treacherous vicious circle of finding and exploring addiction, which is a lot like how I’ve constantly got to find a new fetish to arouse me in any way, which becomes normalized and thus the baseline to which I must find a new fetish — try to compare this to the games world and you’ll be pleasantly surprised, methinks.
The game starts off a bit slow, but give it bit of time and patience (just as you would the next “big” indie music album [oh the ironies of such a statement...]), and maybe you’ll find something you like. And even if you don’t like it, it’s still good to at least play it so you can pretend to like it.
Abandoned (Hi Quality Version Direct Link) (Low Quality Version Direct Link) by JaJ, 13MB and 6MB respectively