Archive for November, 2009

Indie As Hell: SEWERS

Wednesday, November 18th, 2009

Love — oft cited, never attained. A theoretical phenomenon, never directly observed by a single indie game designer — though often scrutinized and conjectured towards. Love — the quantum physics of the art world — that which will never be understood by the very obese chimps who are most vocal about it.

It is that which drives man to commit unspeakable acts — to forgo the metaphorical treasure chests of life for the the base, animalistic pleasures of a girl’s tender touch.

Yet never has the theme been so misrepresented in Art as in Andrew Brophy and Andy Wolff‘s latest gamepiece, SEWERS, a game that, in keeping with its namesake, conveys little more than human excrement, travelling endlessly through the tired pipelines of the minimalistic 2D platformer, eventually dumping its ineffectual payload into a sea of shit, where it will continue to fester until it is consumed by the primitive, single celled ghouls that lurk a million fathoms beneath the intellectual stratosphere inhabited by pondscum.

In a word, it’s shit.
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