Archive for January, 2010

Indie Gaming Bingo: VVVVVV

Sunday, January 17th, 2010

Philosopher George Santayana once wrote “Those who forget history are doomed to repeat it.” The indie gaming scene proves, however, that those who remember history can repeat it most often and quite faithfully as well. Indie games in the past few years have grown at such a magnitude that the only way to accurately and fairly collect data on current trends is as such: a randomized 5×5 board, each with a common aspect of indie gaming.


While such a system has existed in the past, with many insights into the very cogs of that war machine we call indie gaming, I felt it would take a truly notable piece of software to awaken the bingo from its slumber. I didn’t have to wait long as Terry Cavanagh stepped up to the plate with the phonetically challenged VVVVVV. One look at it and you might get the impression that you’ve traveled back to the golden age of 1985, but VVVVVV quickly sets itself apart from games of yesteryear through its employment of chiptune music, constrained screen scrolling, brutal difficulty and a lack of any form of depth or ingenuity. VVVVVV is not so dissimilar to finding your old photo book, glancing through the pictures and reminiscing, then burying it for another 20 years. It’s a nostalgic experience, but sometimes you have to look at the same photo around 300 times before continuing to the next one, which has been flipped upside down and is rapidly changing colors. Then someone charges you fifteen dollars.

Overwrought metaphors aside, there’s almost something despicable about this game; the way it carefully emulates retro classics while inserting a gimmick presenting itself as new and innovative. The method in which it employs the most unnecessary and shallow “metroid-like” free-roaming environment in recent memory, seemingly just because it wasn’t indie enough already. Every screen, room title and spike pit reeks of indie, and yet at its heart it is merely a foul construct; an imitation. When historians look back to pinpoint the death of the independent spirit, coldly calculating machinations like VVVVVV will be the ones fingered.

But enough talk, let’s play Indie Gaming Bingo.

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The Notorious P.I.G.: This Is Indie Games

Sunday, January 10th, 2010

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Not Indie: IGF 2010

Thursday, January 7th, 2010

The democratic process. The very process that crowned George Bush Jr. the lord of the apes, perched high atop a throne of mis-punched butterfly ballots, gently scratching his simian buttocks with the very finger he used to march a million babies to war. It is said that an infinite number of apes could inevitably type out the entirety of Macbeth. The IGF Judging Committee came up with something just as inane with just 150.

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A Scene – The Making Of: IGF 2010

Wednesday, January 6th, 2010

The Festival is particularly keen to give constructive, written feedback to Main Competition entrants — even if they did not place as a finalist. As a result, over 1500 written, anonymized judge comments will be passed along to entrants in the next few days, an important part of deriving value and takeaway from entering the IGF.

“Sadly I think this game suffers from being just another puzzle platformer, which basically hurts every game that isn’t Braid.”

- IGF judge feedback regarding Verge.

Indie As Hell: Scavenger

Monday, January 4th, 2010

2010, the year that our newborns slide from birth canal to snug monogrammed jumpsuit. The crushing emptiness of space has been hugged into submission by the interstellar arms of man. Your own private mindgarden IGF champions won the prize with the stupid name, and technology has rendered sex obsolete.

However, artistic revolutionary Fiona, if indeed this non-cyrillic pseudonym can be considered valid, has a drastically different vision of the utopian future of the 80′s that we find ourselves in. The entire game is based on a maddening and infuriating falsehood. In Scavenger, the universe has been torn apart by Space-Capitalism. It was the innate nature of man to subvert the laws of Space Eden. Slowly, over the years, a once lush field filled with the endless majesty of the universe gave way to the detritus of the Space Man, which he now wallows in, filthy, the smell of stale recycled Space Urine on his breath, unable to break the cycle. Addicted. Addicted to that which is inherent. Addicted to his own greed.

Politically motivated lies, though they make for a great gamepiece.

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2010 IGF Finalists: Main Competition

Monday, January 4th, 2010

Seumas McNally Grand Prize:

  • Excite Bike
  • Metal Gear Solid
  • Codename: Gordon
  • N+
  • Myst

IGF: Rewarding innovation in independent games.

Indie As Hell: Theatrics

Saturday, January 2nd, 2010

The evil that lurks in the hearts of men is exposed via the looking glass of Art Gaming

Theatre.

Before the turn of the century, it stood alone as the only artistically credible medium — its playwrights the Jason Rohrers of that dark, pre-digital age — its players the carriers of a great weight of prestige, rather than merely a great weight.

Yet decades later, the creation of the automobile, the invention of AIDs, and a bevy of man’s other great achievements and modern conveniences have strangled theatre. Times change, and so shifteth the topography of the artscape. What could once only be appreciated by the critic has come to be appreciated only by the pimple faced high school drama student — a pitiful creature whose social nakedness is covered only by a beaten, gray Les Misérables sweater; whose first and only kiss came at the end of Act 2 of Batboy, a play in which he played the titular role.

Where Shakespearean wit and subtle sexual puns once filled modern high school auditoriums with awkward silence, the mechanics of Increpare‘s Theatrics achieve the same for the auditorium of the mind.

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